Classic FPS 'Quake' ported to Apple Watch

Programmer managed to get original "Quake" game running at 60fps on Apple Watch with gyro controls and sound.Vyzmazal used a "Quake" rendering engine mapped to a WatchKit surface to get port running.

First spotted by PCMag, a video shows off the implemented touch and gyro controls for "Quake" on an Apple Watch Series 5. Even the Digital Crown was able to tilt the camera up and down.

While this is a totally impractical way to play "Quake," it is interesting to see that the Apple Watch processor was able to run this classic game without too many workarounds. 

The Apple Watch is able to play some games and has access to SpriteKit, but first-person shooters aren't exactly possible or expected on the platform.

What makes this execution impressive is the programmer's ability to get "Quake," a game released on Mac in 1997, to run in an emulated environment on a limited Watch processor. 

The Quake Engine offers full real-time 3D rendering, which makes the game much more difficult to emulate on chipsets versus something like the original "Doom."

While this game would not be allowed on the App Store for licensing reasons alone, those interested can build the project from GitHub.