Grow a Garden Values: Pets, Crops and Trades (October 2026)

The most valuable Grow a Garden pets are the Water Buffalo (about 6.2 million tokens), Blue Lobster Thermidor, Black Swan and Calico. A Raccoon is listed at roughly 1,000 to 1,200 tokens and a Kitsune at about 960. Crop prices work differently. A formula sets them, so you can work out any fruit's value yourself.
Player trades set pet prices, so no list is official. We compared ten public value lists, checked every crop against the game wiki, and found five different values for the Raccoon alone. Here is what to trust, and how to check a trade before you accept it.
Quick answer
- Pet prices: Set by players, mostly in Trade Tokens. One token costs 1 Robux.
- Top pets: Water Buffalo about 6.2M, Blue Lobster Thermidor 377K to 425K, Black Swan 318K to 484K, Calico 150K to 189K.
- Raccoon and Kitsune: About 975 to 1,225 tokens and 960 to 965 tokens.
- Crop (fruit) prices: A formula in Sheckles. Double the weight and the price goes up four times.
- Fair trade: Within 5% to 10% either way, depending on which rule you use.
- Best live price check: The Index in the Farmers Market shows RAP and a price graph.
- Grow a Garden 2: A separate game. These values don't apply there.
Last checked: October 31, 2026. The Halloween event runs until November 7, and the game updates on Saturdays, so recheck before a big trade.
Jump to: pet values · why lists disagree · crop values · check a trade · how trading works · scams
Grow a Garden pet values (October 2026)
These are rough ranges, not live prices. Both tables use Trade Tokens. List A is dated August 3, 2026. List B was reviewed October 14, 2026, though its ranking says May 16, 2026. "Not listed" means that list doesn't price the pet.
Top pets by token value
| Pet | List A | List B | Available? |
|---|---|---|---|
| Water Buffalo | 6,195,000 | Not listed | No |
| Blue Lobster Thermidor | 377,000 | 425,000 | No |
| Black Swan | 318,000 | 484,091 | Rare color, Fall Egg |
| Calico | 189,000 | 150,000 | Plush toy code |
| Albino Peacock | 87,750 | 81,841 | Plush toy code |
| Giant Scorpion | 38,250 | 44,915 | Plush toy code |
| Wind Wyvern | 36,500 | 38,500 | Plush toy code |
| Blue Whale | 27,500 | 24,898 | Plush toy code |
| German Shepherd | 14,750 | 15,000 | Plush toy code |
Two things stand out:
- Six of these nine pets come from a code inside a real plush toy. If you don't buy the toy, trading is your way in. That helps explain the prices.
- Price isn't power. The wiki says the Black Swan and the blue lobster are rare colors with no buffs. Yet List A has a plain Swan at 15 tokens and a Black Swan at 318,000. A plain Lobster Thermidor is 5 tokens, and the blue one is 377,000. You're paying for rarity, not strength.
The Water Buffalo is its own story. It came from a Robux pack in Vietnam in December 2025, and the wiki counted only 8 owners in April 2026. With so few owners, any price for it is close to a guess.
Raccoon, Kitsune and other popular pets
| Pet | List A | List B | Gap | Available? |
|---|---|---|---|---|
| Kitsune | 960 | 965 | Almost none | Yes |
| Raccoon | 1,225 | 975 | 1.3x | Yes |
| Birb | 380 | 952 | 2.5x | No |
| Peryton | 240 | 823 | 3.4x | No |
| Fennec Fox | 170 | 576 | 3.4x | No |
| Spinosaurus | 95 | 576 | 6.1x | No |
| Queen Bee | 85 | 537 | 6.3x | No |
| T-Rex | 40 | 596 | 14.9x | No |
| Red Fox | 15 | 483 | 32x | Yes |
| Kappa | 5 | 380 | 76x | Yes |
| Elephant | 30 | 3,398 | 113x | No |
The lists are fairly close on rare pets but miles apart on everyday ones. Part of the gap may come from how each list handles weight. Either way, don't use one list alone for these pets.
The gaps get wilder off these tables:
- Disco Bee is 370 tokens on List A, but it's the top pet on a points-based calculator.
- Dragonfly is 10 tokens on List A and 180K on a third list.
- Kitsune looks settled above, but List B's own FAQ quotes much higher prices than its table does.
What moves a pet's price
- Supply. Can people still get it? Raccoon and Kitsune still drop from Forever Pack eggs. Disco Bee and T-Rex don't, according to the wiki.
- Weight and age. List B prices the Black Swan at 484,091 tokens at mid-life weight, but about 10M at max weight.
- Mutations. There's no simple multiplier. List B's formula uses x2.5 for Rainbow. But List A has a Rainbow Birb at 39 times a plain Birb, and a Rainbow Elephant at 8,100 times a plain Elephant. Always price the exact pet.
- Demand. A pet you can resell fast can beat a "higher value" pet nobody wants.
- Re-rolls. The Mutation Machine costs 500 million Sheckles and needs a level 50 pet. It resets the pet's age to 1, and a new mutation replaces the old one.
Trade value or token value?
Some lists show a second number called "trade value." On the one we checked, it's a comparison score the site makes up, and it gives no formula. A token price is closer to real money, so use tokens when you can.
Why Grow a Garden value lists never match
Here's that Raccoon again. Same pet, five numbers.
| Where | Value | Unit | Page date |
|---|---|---|---|
| Token list A | 1,225 | Tokens | Aug 3, 2026 |
| Token list B | 975 | Tokens | Oct 14, 2026 |
| List B top bar | 122t | Unclear | Oct 14, 2026 |
| Third list | 200K | Unclear | Jul 16, 2026 |
| Sheckle list | 850Sx | Sheckles | May 1, 2026 |
Four things cause this mess:
- Different money. Some lists use Trade Tokens. Some use Sheckles. One calculator uses its own points. You can't compare them.
- Different pets. A fresh hatch and a heavy, older pet aren't worth the same. One list prices every pet at "mid-life" weight, halfway between hatch weight and max weight.
- Old dates. One list says "October 2026" in its title. The page itself says it was last updated August 3.
- Guesses. One list says only 64 of its 306 pets are checked against other sources. The rest come from a formula.
Why tokens are the better guide
Trade Tokens cost real Robux, at 1 Robux each. The game also takes them in place of Robux for many items. A Mushroom seed costs 249 Robux or 249 tokens. So a token price sits close to real money.
Sheckles are a weaker guide. Players can earn huge piles of them, and Sheckle trading was shut off for a few days in 2025 because the economy was inflating.
The wiki also says amounts above 1Qi won't go through in a trade, and 1Qi is far less than 1Sx. So treat Sx and Sp prices as a way to compare pets, not as a price you can pay.
How to spot a weak value list
- No date, or two different dates on one page.
- No unit. A number with no "tokens" or "Sheckles" next to it is useless.
- No method. It should say where values come from.
- One number per pet. Weight and mutation change the price.
- Crop prices that don't match the wiki. This one is easy to test, and some popular lists fail it.
Here is how three crops from one popular list compare with the game wiki. All figures are in Sheckles.
| Crop | That list's base price | Wiki average value |
|---|---|---|
| Beanstalk | 900,000 | 28,000 |
| Celestiberry | 750,000 | 10,000 |
| Moon Melon | 600,000 | 18,000 |
The same list ranks "Jelly Dragonberry" and "Ember Root" as its top two crops. We couldn't find either one on the wiki. On October 31, Bing's AI answer for "grow a garden values" repeated these numbers as fact.
The wiki is fan-run, so it can lag the game. But its formula matched all 30 crop pages we tested, and you can check any crop yourself by selling one fruit in the game.
Grow a Garden crop (fruit) values
Crops are the easy part. The math is fixed, so you don't need a fan list. The game calls crops "fruit," and these numbers come from the Grow a Garden wiki's crop pages. All prices are in Sheckles. "Lowest" and "Average" are what one fruit sells for, and "Weight" is its average weight.
| Crop | Seed | Lowest | Average | Weight | Regrows? |
|---|---|---|---|---|---|
| Carrot | 10 | 18 | 20 | 0.28 kg | No |
| Strawberry | 50 | 14 | 15 | 0.30 kg | Yes |
| Blueberry | 400 | 18 | 20 | 0.20 kg | Yes |
| Tomato | 800 | 27 | 30 | 0.50 kg | Yes |
| Watermelon | 2,500 | 2,708 | 3,000 | 7 kg | No |
| Pumpkin | 3,000 | 3,068 | 3,400 | 8 kg | No |
| Bamboo | 4,000 | 3,610 | 4,000 | 4 kg | No |
| Dragon Fruit | 50,000 | 4,287 | 4,750 | 12 kg | Yes |
| Mango | 100,000 | 5,866 | 6,500 | 15 kg | Yes |
| Mushroom | 150,000 | 136,278 | 151,000 | 25 kg | No |
| Beanstalk | 10M | 25,270 | 28,000 | 10 kg | Yes |
| Ember Lily | 15M | 60,166 | 66,666 | 12 kg | Yes |
| Sugar Apple | 25M | 43,320 | 48,000 | 9 kg | Yes |
| Elder Strawberry | 70M | 81,225 | 90,000 | 6 kg | Yes |
| Romanesco | 10B | 149,815 | 166,000 | 8 kg | Yes |
| Octobloom | 500T | 260,721 | 288,888 | 5 kg | Yes |
Seed prices can change during events and Daily Deals. The wiki's highest average value is the Beast Buttercup at 3,000,000, but you can't currently get one.
Three things this table tells you:
- Two "right" numbers. One site says a Mushroom is worth 136,278. Another says 151,000. Both are right. The first is its lowest price, and the second is its price at average weight. In all 30 crop pages we checked, the lowest value is exactly the average times 0.9025.
- Seed price isn't sale price. An Elder Strawberry seed costs 70 million. One fruit averages 90,000. That's about 778 plain fruits to earn the seed back. Regrowing and mutations are what make it pay.
- One-harvest crops are a straight bet. A Watermelon seed costs 2,500 and the fruit averages 3,000. A Bamboo or Mushroom fruit can sell for less than its seed cost. You only profit if it grows heavy or mutates.
The crop price formula in plain English
Price = average value × (your weight ÷ average weight)² × mutation number × variant number
That's from the wiki's mechanics page. Here's what it means:
- Weight is squared. Double the weight and the price goes up four times. A fruit can't sell for less than the "Lowest" price, which is set at 95% of average weight.
- Mutations add, they don't multiply. Take each multiplier, subtract 1, add those up, then add 1. Shocked (x100) plus Frozen (x10) is x109, not x1,000.
- Variants multiply everything. Silver is x5, Gold is x20, Rainbow, Diamond and Jelly are x50, and Ember is x60. A fruit can only have one.
- Crop Mastery helps more than it looks. Level 5 gives x1.15 weight. Since weight is squared, that's about 32% more value.
Quick table: what weight does to a price
| Your fruit's weight | Price compared with Average |
|---|---|
| 0.95x average or lighter | 0.9025x (the "Lowest" price) |
| 1x average | 1x |
| 1.4x average (biggest normal size) | 1.96x |
| 2x average | 4x |
| 3x average | 9x |
| 5x average | 25x |
The wiki says a normal fruit grows to between 0.7x and 1.4x its average weight. So a plain fruit should sell for about 0.9 to 2 times its Average value.
If your sell price lands far outside that range, you have a mutation, a variant or a lucky-weight fruit. Example: a 50 kg Mushroom is twice its 25 kg average, so it sells for 151,000 × 4 = 604,000.
Some common mutation multipliers:
- Small: Wet, Chilled, Windstruck and Moonlit are x2. Bloodlit is x4.
- Medium: Frozen and Cooked are x10. Zombified is x25.
- Big: Shocked is x100, Celestial is x120, Disco is x125, Dawnbound is x150, Cosmic is x240 and Astral is x365.
Try it: one Watermelon, four prices

| Step | Math | Price |
|---|---|---|
| Plain 7 kg Watermelon | Average value | 3,000 |
| Grow it to 14 kg | 3,000 × 2² | 12,000 |
| Add Shocked and Frozen | 12,000 × 109 | 1,308,000 |
| Make it Gold | 1,308,000 × 20 | 26,160,000 |
If mutations multiplied, that same fruit would show 240,000,000. That's more than 9 times too high. Some calculators still describe mutations as multiplying, so test one with this example before you trust it.
Treat your answer as a close estimate. The wiki notes an extra value curve on the final price and a special rule for Honey crops. Calculators also add a friend boost, and they don't agree on its size. The wiki's formula doesn't list one, so check your real sell price in the game.
How to check if a trade is fair (W/F/L)
W/F/L means Win, Fair or Loss. Divide what you get by what you give, using the same unit on both sides. There are two rules in use, and neither one is official:
| Verdict | Rule A (5% band) | Rule B (10% band) |
|---|---|---|
| Win | Over 105% | 110% or more |
| Fair | 95% to 105% | 90% to 110% |
| Loss | Under 95% | Under 90% |
Say you give a pet worth 1,000 tokens:
- You get 1,060 back. That's 106%. It's a Win under Rule A and Fair under Rule B.
- You get 940 back. That's 94%. It's a Loss under Rule A and Fair under Rule B.
On a big trade, use the tighter rule.
Here are the six steps we'd follow:
- Name the exact pet. Write down its mutation, weight and age. "A Raccoon" isn't enough.
- Open the Index in the Farmers Market. Pick the item. You'll see its RAP (recent average price) and a price graph.
- Press Find Sellers. It shows whether anyone online is selling that item. Real asking prices beat any list.
- Compare two token lists. Value what you give at the higher number and what you get at the lower number. If it still looks fair, you're safe.
- Ask if you could resell it fast. If you'd be stuck with a stack of pets nobody wants, say no.
- Check the calendar. The update log shows new content every Saturday from August 1 to October 24. One tracker says big price shifts take 1 to 2 days to show up. So hold big trades until Monday.
Be extra careful during events. The Halloween Event 2026 runs until November 7 and adds new pets like the Grave Crab, Gargoyle and Haunted Knight. Prices on brand-new pets move fast, and many lists won't have them yet.
One limit to know: RAP is weak for very rare pets. If a pet almost never sells, its average rests on very few sales.
How trading works in Grow a Garden
You have three ways to move items. Only two of them protect you.
- Trading Ticket (best for swaps): Costs 100,000 Sheckles or 19 Robux. Works with players in your server. Both sides must confirm, so it's the safe way to swap pets.
- Farmers Market booth (best for selling): You list an item and any buyer at the market pays your price in Trade Tokens. There's a small token fee on sales.
- Gifting (no protection): Free, but you get nothing back. Only use it for gifts to people you trust.
Direct trade with a Trading Ticket
- Buy a Trading Ticket from the Gear Shop.
- Hold it out and send a trade request to a player in your server.
- Add up to 13 items. You can trade pets, harvested crops and Sheckles. Seeds and gear don't count.
- Check each item's weight, age and mutations. The trade window shows them.
- Press accept, wait about 5 seconds, then confirm on the second screen. If someone removes an item, the timer restarts.
Good to know:
- If the other player ignores or declines your request, you keep your ticket.
- New accounts have to wait before trading. The wiki's pages say both 7 days and 10 days, so plan on 10.
- Sheckle trades used to have a 10% fee. The wiki says it has been removed.
Selling at a Farmers Market booth
- Open the menu above the Guide and pick Travel to the Farmers Market. The Trade World is the same place, just another name.
- Claim a booth.
- List pets, crops or booth skins. Set a price in tokens. The minimum is 1.
- Wait for a buyer. You get the price minus a small fee. Launch guides describe about 1 token per 100 on the price, and the wiki says the fee tops out at 10 tokens.
Sheckles don't work here. Launch guides also said listings only stay up while you're at the market, so stick around.
Grow a Garden trading scams to watch for
Picture this. You have a Raccoon, and a friendly player offers a Kitsune for it. "Gift me yours first," they say, "and I'll send mine right back." You do. They leave the server. Your Raccoon is gone.
That's a made-up example, but it's the oldest trick around. Roblox warns against any deal where one person has to go first and trust the other. Watch for these too:
- "You go first" deals. Always use a Trading Ticket so both sides confirm. The wiki says the trade system was added to stop scams in two-way swaps.
- Fake middlemen. A "trusted" player offers to hold your items. You don't need one. The ticket does that job.
- Big Sheckle totals. The trade window adds up Sheckle values. That helps with crops. It tells you little about what players will pay for a pet.
- Filler stacks. Someone offers ten cheap pets for your one good pet. Count demand, not items.
- Last-second swaps. If the timer restarts, read both sides again.
- Real-money sellers. Roblox's Community Standards ban off-platform sales of virtual content from games. Roblox also says it can't return items lost in outside deals.
- "Free token" scripts. Tokens come from Robux or booth sales. Sites offering unlimited tokens are cheats or scams. Don't run their scripts, and never share your password.
Parents: Tokens cost real Robux, and one of the game's developers has said about 35% of players are under 13. You can turn off trade requests and gift requests in the game's Settings.
Do these values work in Grow a Garden 2?
No. Grow a Garden 2 launched in June 2026 as its own game, with its own crops and pets. We found nothing saying items carry over, so treat the two as separate markets.
The original market is still the bigger one. When we checked Roblox's live numbers on October 31, the original game had about 22,700 players and about 36 billion total visits. The sequel had about 1,200 players. That's one moment, not an average, but the difference is hard to miss.
What to do next
Do this before your next trade: go to the Farmers Market, open the Index, look up your best pet and write down its RAP. Now you know your number before anyone offers you a "great deal."
While you're in the game, claim the working Grow a Garden codes. They're free. For more Roblox freebies, see our Roblox promo codes. Want a change of scene? Try our list of games like Roblox.
How we put this together
We didn't make test trades for this guide, so nothing here is a "we tried it" result. Here's where the numbers came from, all checked on October 31, 2026:
- Pet prices: ten public value lists and calculators. We re-read the numbers in the tables above from each page's own text.
- Crops, mutations and trading rules: the fan-run Grow a Garden wiki. We tested its lowest-value math on 30 crop pages, and all 30 matched.
- Answer engines: we also read what Bing's AI answer and Gemini say about these questions, and used them to spot gaps and errors, not as sources.
- Player counts: Roblox's public data.
- Safety advice: Roblox Support and Roblox's Community Standards.
Spot a price or rule that has changed? Let us know.
Frequently Asked Questions
What is the most valuable pet in Grow a Garden?
On token lists, it's the Water Buffalo at about 6.2 million tokens. It came from a Robux pack in Vietnam in December 2025, and the wiki counted only 8 owners in April 2026. Among pets more traders can find, Blue Lobster Thermidor and Black Swan sit at roughly 320,000 to 480,000 tokens.
How much are a Raccoon and a Kitsune worth in Grow a Garden?
On two token lists, a Raccoon is about 975 to 1,225 Trade Tokens and a Kitsune is about 960 to 965. Weight and mutations can push both much higher. Check the exact pet's RAP in the Farmers Market Index, because Sheckle lists use very different numbers.
Why do Grow a Garden value lists show different numbers?
They use different money (tokens, Sheckles or points), price pets at different weights, update on different dates, and some fill in gaps with a formula. We found five different values for the Raccoon alone. Use two token lists and the in-game Index together.
What is the difference between trade value and token value?
A token value is a price in Trade Tokens, which cost 1 Robux each. A trade value is a comparison score some sites make up for pet-to-pet swaps, and the one we checked gave no formula. Use token values when you can.
How is crop value calculated in Grow a Garden?
Multiply the average value by (your weight divided by average weight) squared, then by the mutation number and the variant number. Double the weight means four times the price. Mutations add, so Shocked (x100) plus Frozen (x10) is x109.
What does W/F/L mean in Grow a Garden?
Win, Fair or Loss. Divide what you get by what you give. One rule calls anything within 5% fair. Another calls 90% to 110% fair, with a Win at 110% or more and a Loss under 90%. Neither rule is official, so use the tighter one on big trades.
What does RAP mean in Grow a Garden?
RAP means recent average price. The Index in the Farmers Market shows RAP for pets, crops and booth skins, along with a price graph. It's weaker for very rare pets because they sell so rarely.
How do you trade in Grow a Garden?
Buy a Trading Ticket from the Gear Shop for 100,000 Sheckles or 19 Robux, hold it and send a request to a player in your server. Add up to 13 items, accept, wait about 5 seconds and confirm. You can also sell items at a Farmers Market booth for Trade Tokens.
Do Grow a Garden values work in Grow a Garden 2?
No. Grow a Garden 2 is a separate game that launched in June 2026, with its own crops and pets. We found nothing saying items carry over, so treat them as separate markets.





