Amnesia Fortnight 2026 Kickstarter Is Live: $30 Buys a Vote, $100M Buys Brutal Legend 2
Double Fine's Amnesia Fortnight 2026 Kickstarter is live and has taken US$285,355 of its US$400,000 goal from 3,195 backers. The campaign is all-or-nothing and closes on 30 September at 22:00 UTC, but the deadline that actually matters to anyone thinking of backing it comes far sooner: the first round of pitch voting is counted on 6 September, and only backers get a ballot.

What the Amnesia Fortnight 2026 Kickstarter actually funds
Amnesia Fortnight is a studio tradition that started in 2007. Double Fine drops its scheduled work for two weeks, staff pitch whatever they want, and small teams build prototypes of the winners. Costume Quest, Stacking and Iron Brigade all began that way, and so did Compton's Cook-Off, the cooking-show brain level in Psychonauts 2.
The 2026 run, subtitled Indie Reboot, hands the ballot to the public. Twenty-six pitches have come in from across the studio. Each backer picks a top three, and the four highest-placed ideas go into two weeks of prototyping. Backers then play all four and vote a second time for a single winner, which gets another two to six weeks of polish before release under Double Fine Action Labs, a new label the studio set up for small games. 2 Player Productions is filming the whole thing for a documentary, and Double Fine plans to stream the jam as it happens.
Every pledge tier, and what a vote costs
- US$15 - Glass Half Empty. Digital only. You get the documentary and can play and vote on the demos, but each ballot counts as half a vote, physical add-ons are locked out, and the finished game is not included.
- US$30 - Give Me Amnesia. The baseline tier and by far the most popular, with 1,739 backers. Full 1x vote, all four demos, the finished game, the documentary, a postcard and access to the add-on store.
- US$60 - Thumb on the Scale. Identical contents, except every vote you cast counts twice.
- US$80 - Documentarian. Adds a physical Blu-ray of the documentary signed by 2 Player Productions, plus your name in the credits of both the film and the finished game.
- US$170 - I Love Double Fine. Adds a signed card from the team, a Double Fine phoenix logo T-shirt and a pin.
- US$250 - I Really Love Double Fine. Every non-exclusive reward plus the full phoenix add-on set: shirt, pin, poster and puzzle.
Four higher tiers are already gone. Each was capped at five backers: a US$1,000 tiki-bar bundle, a US$2,000 Psychonauts vault haul that includes leftover Fig backer exclusives, a US$2,000 grab bag of unsold studio merch, and a US$3,000 tier that buys a 60-minute gaming session with studio head Tim Schafer.
Shipping is not baked into any of those prices. Double Fine bills it after the campaign ends, through Kickstarter's pledge manager, alongside any add-ons. Digital rewards are estimated for December 2026; the merch tiers say January 2027.
The US$100 million Brutal Legend 2 stretch goal
Two stretch goals are listed so far. Clearing the US$400,000 goal gives the winning prototype two extra weeks of development for bug fixing and tuning. The second one reads: US$100 million, and Double Fine makes Brutal Legend 2. The studio's own note next to it is "Yes, really."
The campaign currently sits at roughly 0.3 per cent of that figure, so nobody is treating it as a roadmap. It is worth reading as a signal rather than a promise, though, because Double Fine controls the Brutal Legend rights again and clearly does not mind saying so out loud.
Why Double Fine is crowdfunding again
Microsoft bought Double Fine in 2019. The studio went independent again in July 2026 after seven years inside Xbox, and it took back publishing and IP rights to the games it shipped in that period, Psychonauts 2, Keeper and Kiln among them. The split also came with 23 layoffs. This jam is the first thing the studio is funding on its own terms since then, which is a very different story from the shutdowns elsewhere in the industry this year, such as Riot refunding every 2XKO purchase as development ended.
September is crowded for anyone budgeting: PlayStation's State of Play on September 3 and Konami's 30-minute Press Start showcase the same morning both land before the first Amnesia Fortnight vote is counted. On the Xbox side, the platform news this week is Disc to Digital going live for Insiders.
What has not been confirmed
Platforms. Double Fine has not said which platforms the four prototypes or the finished game will run on, and the reward tiers describe them only as demos and a game delivered to backers. There is no console or storefront commitment anywhere in the campaign, and no price for a retail release. Anyone backing at US$30 or above for the finished game is buying a copy of something whose platform list does not exist yet.
The pitch list is also explicitly provisional. Double Fine states that art style, music and scope in the pitch videos are not final, and that each winning team gets a crew assigned once prototyping starts.
Frequently Asked Questions
When does the Amnesia Fortnight 2026 Kickstarter end?
The campaign closes on 30 September 2026 at 22:00 UTC. It is all-or-nothing, so nobody is charged unless the US$400,000 goal is met by then. The earlier deadline to watch is 6 September, when the first round of backer votes on the 26 pitches is counted.
How much do I need to pledge to vote?
US$15 gets you a ballot, but each of your votes counts as half a vote. The US$30 tier gives a full 1x vote and includes the finished game, and US$60 doubles your voting weight. Backers vote twice: once to pick the four pitches that get prototyped, and again to choose the single winner.
Is Double Fine really making Brutal Legend 2?
Only if the campaign raises US$100 million, which is the listed stretch goal, with the studio's note reading: Yes, really. The campaign has raised US$285,355 so far, so a sequel is not in development. Double Fine did regain the Brutal Legend rights when it left Xbox in July 2026.
What platforms will the Amnesia Fortnight games be on?
Double Fine has not announced platforms for the four prototypes or the finished game. The reward tiers list them as digital demos and a final game delivered to backers, with no console or storefront named. Digital delivery is estimated for December 2026.
Does the pledge price include shipping?
No. Shipping and handling for any physical reward is charged after the campaign ends, through Kickstarter's pledge manager, at the same time you confirm add-ons. Double Fine has said it may have to ship from the US, which would raise costs for international backers.





